VirInPro - Blog and Updates

Concerns. - Zanaso Bayncuh

I just thought that I'd use some of my vacant moments to clear up some concerns, questions, curiousities, etc. Whatever it may be there are definitely a lot of things that I either haven't answered, have answered too many individual times, or that just needs to be said.

I know that I have not been updating often enough and that there has been somewhat less activity here because of it. It isn't just my lack of new creations... we are all a little bunched up right now. For me, I know that it is that I have a lot on my plate and that I let it overwhelm me, I've said it before, but apparently it cannot be said enough. I'm working on a lot, and truth be told, I probably shouldn't have stretched myself so thin. The outcome will undoubtedly be that all of the work will eventually get done and I'll be able to leisurely spend time creating simfiles again, but until that time comes, you'll just have to rough it. I would suggest going through the files here that you haven't tried, there's probably a few of them, I don't know anyone who has played all of the work here.

There has been a few comments made here and there about the lack of lower difficulty levels on many of the files. There has also been commentary about how that fact makes our work "half ass" and "amaturely incomplete" or as far as "incompitent and irresponsible". I would like to point out that, eventually this project is intended to become quite big, and that what we are doing now is more like showing what we are capable of and not to produce a complete product. It isn't as though we could produce a complete product of what we are intending to create anyway as most of what we intend to implement in the future is not possible as things currently are. Any lower difficulties made are at complete leisure, generous, and entirely optional for our creators at this time. Once we get something more involved with what we consider our final plans to be, there will be more, but by that time we'll probably be reconsidering our public release policies. Anyways, the point is, what we have now is basically demo.

To those who normally speak to me through other methods: I know that it seems that every time someone talks to me, I am "busy" and that it may be giving some people the idea that I'm not really busy at all and that I'm just blowing them off. This is not the case... I actually am sincerely sorry that I don't tend to have time to talk to you guys. The only people I've been spending a lot of time talking to recently either have a lot to do with this project, I am working with directly, or is someone involved with another group of tasks that I have either volunteered for or that I would really like to be a part of. The few times that I'm not necessarily busy, per se, I would rather spend trying to meditate in the form of staring into space and doing literally nothing.

Just a heads up, we are likely to recieve a very large facelift here at VirInPro. I'm not quite sure when it will happen, but I can guarantee that it will be beautiful. It isn't likely to have an incredibly well organized setup upon its birth, so for now it will probably be organized largely the same as it is now - just more beautiful, coded more efficiently, and probably plus a feature or two such as the ability to comment on blog postings as such this one and comment/rate simfiles here on the site. I'm not sure how everything will come together, but I'm sure that it will be awesome, thanks to Hybride.

"What you say?! No rubbish or Ayla, head go boom!" Ayla =Chrono Trigger=
The GQE